NewWatch nowFantasyNexus · Episode 8

Prison Break — Part I

by Beau Fipke & PJ Ace · Nexus

Anika and Jace cross paths aboard an imperial ship in the first chapter of a connected Nexus story.

Format
Short film
Genre
Fantasy adventure
Year
2026
Runtime
5 min
Added
13 Nov 2026

Why this episode matters

Episode 8 brings Anika from Wet Markets of Kafar together with Jace from Squid Heist. In the mechanics-bay scene, the two swap prison clothes for work uniforms. Returning characters now have to act together inside one continuing story. PJ Ace cites Nausicaä of the Valley of the Wind as an influence.

The original 4:40 release is Part I. PJ Ace announced Parts II and III. The production notebook below records his reported schedule, cost split and what he disclosed about the picture and sound.

Production notebook

What the makers have disclosed. Credits may be partial.

01

Direction and crew

PJ Ace is creator and executive producer. Beau Fipke directs. PJ Ace and Dan Weller wrote, Steven Quach led animation, Giulio Fulchignoni and Joe Sill animated, and Tyler Messervey edited. Dreamina is the series partner.

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02

Reported cost and schedule

PJ Ace reports $102,725 and 45 days for the episode. In a follow-up he attributes 80% to labor and 20% to animation costs. The figures are creator-reported, and he gives no breakdown by part.

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03

Character, prop and vehicle references

PJ Ace describes using Claude to inventory the reference sheets needed for each scene, exploring variants with what he calls GPT 2.5 Sunburst, then rebuilding selected designs at higher resolution with Seedream 5.5.

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04

Location plates

PJ Ace describes building 21:9 plates in Seedream 5.5 to establish an anamorphic-style look before animation.

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05

Coverage in two passes

The team used wide Seedance passes to establish where characters stood. Screenshots from those passes anchored closer coverage in the same positions. PJ Ace says the episode skipped the 3D workflow used on earlier releases.

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06

Audio disclosure

PJ Ace said he was still preparing a separate guide to consistent character audio. The release thread does not establish the workflow, voice performers or audio credits.

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